Browse Hierarchy DIGM8650: Action in Animation
Overall techniques and methodology, modern solution to the problems, examples from productions.
Analysing and creating action - examples of extracting key and timing information from live action.
Biped locomotion 1 - walks and runs. Basic mechanic... more. Canterbury, week 13-25
Lists linked to Action in Animation
Title Sort by title | Time Period | Last updated Sort by last updated |
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Action in Animation | 2020-2021 Ended 31/08/2021 | 26/05/2020 20:04:38 |
Action in Animation | 2021-2022 Ended 31/08/2022 | 25/05/2021 17:01:49 |